Choie

Case study · SipPublished

Water reminders people don't switch off

Most people know they should drink more water, and most water apps don't help them do it. The goal is the same for everyone, logging is fiddly, and the reminders go off at the wrong time. Sip works out a goal for each person, logs a glass in one tap, and stops reminding you once you're on track.

  • iOS app
  • Health & wellness
  • Habit tracking
  • Product design
  • UX & UI
  • Clickable prototype
Week stats screen: Total, average, streak, and drink mix.
Home screen: Today's water, quick adds, streak, and next reminder.
Daily check-in screen: Mood, sleep, energy, and symptoms.

At a glance

Platform
iOS, iPhone
Who it's for
People building a daily water habit
Our role
Product design, UX, UI, prototype
Year
2026

The problem

Drinking more water is an easy goal to set and an easy one to forget. The apps that try to help often turn it into a chore, asking about every drink and buzzing every hour. We designed Sip to need as little as possible from the person and to know when to stay quiet.

  1. 01

    A goal that isn't yours

    Eight glasses a day is a rule of thumb. Weight, activity, and hot weather all change how much someone needs.

  2. 02

    Logging feels like work

    If recording a glass takes more than a tap, people stop by the afternoon.

  3. 03

    Reminders people switch off

    Hourly alarms go off in meetings, after the goal is met, and late at night, until people turn them off.

  4. 04

    Not every drink is water

    Tea, coffee, and juice count for something. Most trackers either ignore them or count them in full.

How we approached it

  1. 01

    A goal worked out for you

    Weight, activity, and waking hours set the daily goal, and an optional hot-day boost raises it on warm days.

  2. 02

    One tap to log

    Quick-add buttons sit on the home screen, and each drink counts for the water it actually adds.

  3. 03

    Reminders that know when to stop

    Reminders follow the person's day, skip a nudge when they're on track, and pause once the goal is met.

  4. 04

    Friends without the details

    Friends see a weekly percentage and badges. They never see what someone drank.

Onboarding

The problemA water goal only works if people believe it, and they won't if it's the same number for everyone.

What we did

  • The intro screens show what reminders and friends look like in the app before asking for anything.
  • Each setup step says why it asks. Personal details are only used to work out the goal.
  • Permissions are explained before the system prompt appears. Reminders never come during sleep hours, and location is only used for the hot-day boost.
  • The plan comes back as one number, 2.5 liters a day, with the glasses and reminder times that get there.
  • Errors are designed too. A failed log-in says what went wrong and how to fix it.
  • Splash screen: Hydrate. Feel better.
    SplashHydrate. Feel better.
  • Welcome screen: Small sips, big changes.
    WelcomeSmall sips, big changes.
  • Reminders intro screen: Nudges that fit the person's day.
    Reminders introNudges that fit the person's day.
  • Sign up screen: Phone, Google, or email.
    Sign upPhone, Google, or email.
  • Log-in error screen: Says what went wrong and how to fix it.
    Log-in errorSays what went wrong and how to fix it.
  • Reset password screen: A link by email, and back to log in.
    Reset passwordA link by email, and back to log in.
  • Verify email screen: A six-digit code with its own keypad.
    Verify emailA six-digit code with its own keypad.
  • About you screen: Only what's needed to set the goal.
    About youOnly what's needed to set the goal.
  • Daily goal screen: Weight, activity, and waking hours.
    Daily goalWeight, activity, and waking hours.
  • Permissions screen: Each with its reason, all optional.
    PermissionsEach with its reason, all optional.
  • Notification prompt screen: The system prompt, shown in context.
    Notification promptThe system prompt, shown in context.
  • Your plan screen: The goal, the glasses, and the reminders.
    Your planThe goal, the glasses, and the reminders.

Home, in every state

The problemHome screens are usually designed for a perfect afternoon. Real use includes the first morning, a dropped connection, and a goal that's already met.

What we did

  • On the first morning, home becomes a short setup list with one button to log the first glass.
  • During the day it shows the total, what's left, quick-add buttons, the streak, and the next reminder.
  • When the goal is met, reminders pause for the day, and the last drink can be undone from a toast.
  • Offline, drinks are saved on the phone and sync later. Loading and dark mode have their own designs.
  • Home screen: Today's water, quick adds, streak, and next reminder.
    HomeToday's water, quick adds, streak, and next reminder.
  • First morning screen: A setup list and one button to start.
    First morningA setup list and one button to start.
  • Goal met screen: Reminders pause, with an undo for the last drink.
    Goal metReminders pause, with an undo for the last drink.
  • Loading screen: The layout holds while data arrives.
    LoadingThe layout holds while data arrives.
  • Offline screen: Drinks save on the phone and sync later.
    OfflineDrinks save on the phone and sync later.
  • Dark mode screen: The same home, for evenings.
    Dark modeThe same home, for evenings.

Logging drinks

The problemDetailed logging is accurate, but people don't keep it up.

What we did

  • The drink sheet has water, tea, coffee, juice, and milk, with quick sizes and the amount that counts toward the goal.
  • Custom drinks get their own name, color, icon, and how much of them counts as water.
  • Today's log lists every drink with its time and what it counted for, and any entry can be edited or removed.
  • Reaching the goal gets its own screen, with the streak and the points earned.
  • Water balance screen: Today's intake against the goal, hour by hour.
    Water balanceToday's intake against the goal, hour by hour.
  • Log a drink screen: Type, size, and what it counts as.
    Log a drinkType, size, and what it counts as.
  • Custom drink screen: Name, icon, and how much counts.
    Custom drinkName, icon, and how much counts.
  • Today's log screen: Every drink, with what it counted for.
    Today's logEvery drink, with what it counted for.
  • Edit entry screen: Change the amount, time, or drink.
    Edit entryChange the amount, time, or drink.
  • Empty log screen: One tap to start the day.
    Empty logOne tap to start the day.
  • Goal reached screen: The streak and the points earned.
    Goal reachedThe streak and the points earned.
  • Notifications screen: Reminders, friends, and badges in one list.
    NotificationsReminders, friends, and badges in one list.
  • All caught up screen: An empty state that points to settings.
    All caught upAn empty state that points to settings.

Progress and wellness

The problemLiters per day is a dull number. People keep going when they can see how it connects to how they feel.

What we did

  • Week and month views show the total, the daily average, goal days, and the mix of drinks.
  • The calendar marks each day as goal hit, close, or low, and each day opens to its drinks, mood, and sleep.
  • The weekly report ends with one suggestion for next week, like a glass with dinner, and can add that reminder in a tap.
  • A daily check-in records mood, sleep, energy, and symptoms. The app then points out patterns, such as feeling better on goal days.
  • Week stats screen: Total, average, streak, and drink mix.
    Week statsTotal, average, streak, and drink mix.
  • Month stats screen: The month so far, and when you drink most.
    Month statsThe month so far, and when you drink most.
  • History calendar screen: Goal hit, close, or low, day by day.
    History calendarGoal hit, close, or low, day by day.
  • Day detail screen: Drinks, mood, and sleep for one day.
    Day detailDrinks, mood, and sleep for one day.
  • Weekly report screen: How the week went, and one idea for next week.
    Weekly reportHow the week went, and one idea for next week.
  • Daily check-in screen: Mood, sleep, energy, and symptoms.
    Daily check-inMood, sleep, energy, and symptoms.
  • Check-in saved screen: Patterns between water and mood.
    Check-in savedPatterns between water and mood.
  • Insights screen: Short reads on hydration, sleep, and energy.
    InsightsShort reads on hydration, sleep, and energy.
  • Article screen: A four-minute read with a tip to try.
    ArticleA four-minute read with a tip to try.
  • Achievements screen: Levels and badges.
    AchievementsLevels and badges.
  • Badge detail screen: What it took, and what comes next.
    Badge detailWhat it took, and what comes next.

Friends and challenges

The problemHabits stick better with other people, but few people want friends seeing their health data.

What we did

  • A weekly leaderboard and seven-day challenges turn the habit into a light game.
  • Only progress percentages and badges are shared. The empty Friends screen says so before anyone is invited.
  • Challenges come in three types: a daily goal streak, most liters, or earliest first glass.
  • Friends screen: The week's challenge and leaderboard.
    FriendsThe week's challenge and leaderboard.
  • No friends yet screen: How it works, and what is shared.
    No friends yetHow it works, and what is shared.
  • Friend profile screen: You and a friend, side by side this week.
    Friend profileYou and a friend, side by side this week.
  • Invite friends screen: An invite code and contacts already on Sip.
    Invite friendsAn invite code and contacts already on Sip.
  • Challenge screen: Who has hit their goal each day.
    ChallengeWho has hit their goal each day.
  • New challenge screen: Type, length, and who to invite.
    New challengeType, length, and who to invite.

Settings and Sip Pro

The problemIf people can't tune the reminders, they turn them off altogether.

What we did

  • Reminders can be smart, every 90 minutes while awake and skipped when on track, or set for fixed times. Quiet hours follow bedtime.
  • The goal can stay automatic or be set by hand, and tea and coffee can count partly toward it.
  • Health sync, a watch app, and lock screen widgets let people log without opening the app.
  • Privacy says what friends can see, data exports as CSV, and deleting the account explains what it removes.
  • Profile screen: Goal, streak, level, and Sip Pro.
    ProfileGoal, streak, level, and Sip Pro.
  • Edit profile screen: Personal details used for the goal.
    Edit profilePersonal details used for the goal.
  • Settings screen: Everything in one list.
    SettingsEverything in one list.
  • Goal and units screen: Automatic or manual, ml or oz, your cups.
    Goal and unitsAutomatic or manual, ml or oz, your cups.
  • Reminders screen: Smart or scheduled, with quiet hours.
    RemindersSmart or scheduled, with quiet hours.
  • Notification settings screen: What to hear about, and when not to.
    Notification settingsWhat to hear about, and when not to.
  • Appearance screen: Light, dark, or automatic, and the app icon.
    AppearanceLight, dark, or automatic, and the app icon.
  • Health and devices screen: Health app, watch, and smart bottle.
    Health and devicesHealth app, watch, and smart bottle.
  • Lock screen widgets screen: Today's progress and the next glass.
    Lock screen widgetsToday's progress and the next glass.
  • Privacy and data screen: What friends see, export, and delete.
    Privacy and dataWhat friends see, export, and delete.
  • Help screen: Common questions answered first.
    HelpCommon questions answered first.
  • Delete account screen: What it removes, confirmed with a checkbox.
    Delete accountWhat it removes, confirmed with a checkbox.
  • Sip Pro screen: What Pro adds, with a free trial.
    Sip ProWhat Pro adds, with a free trial.
  • Manage plan screen: Plan, payment, receipts, and cancel.
    Manage planPlan, payment, receipts, and cancel.

The visual system

Each card's color says what it's about: blue for water, lavender for how you feel, sand for streaks and rewards.

  • Ink#111111Type and primary buttons
  • Mist#F0F1F4Screen background
  • Water#CBDAEEWater and progress
  • Deep water#3F5F8FType on water cards
  • Lavender#DCD3F0Mood, wellness, and badges
  • Sand#F3E4BFStreaks and rewards
Color by meaning
Blue is water, lavender is wellbeing, and sand is streaks and rewards. The colors are used the same way throughout.
Soft surfaces
Cards sit on soft gradients with translucent edges and use the system font. It looks like it belongs on an iPhone.
Every state drawn
Empty, loading, offline, error, and dark versions are all designed.
Built to be used
Main touch targets are at least 44 points, and every icon-only button has a label for screen readers.

How success is measured

The numbers that show whether the design fixes the problem.

  • How many days a week people hit their goal
  • How many people keep reminders on after the first month
  • Average taps to log a drink
  • How many people join or start a challenge

Next case study: Abita. A smart home web app that puts heating, lights, locks, cameras, and the energy bill in one place, and shows what needs attention first.

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